Work Experience
Senior UI/UX Designer | Jan 2023 - Present
MobilityWare, Remote
Responsible for new UI visuals and UX flows for multiple mobile titles and features.
Features and titles supported: Competitive card games suite, Cribbage, Solitaire, Freecell, Mahjong, Solitaire Match 3, Bubble shooter, Pyramid, Castle, and Spider.
Collaborate with the art director, product owners and team leads to implement new features for multiple games.
Create and maintain the Figma workflows and the design systems across four teams.
Presenter for company wide technical roundtable talks that foster an environment of collaborative learning and knowledge sharing.
UI/UX Designer | Oct 2021 - Jan 2023
Visual Smoke, Remote
User interface and experience consultant for unannounced and live mobile game titles. Work directly with in house design team to revamp user flows and create visual style guides. Clients have ranged from:
Laguna Games
Kongregate
Proof of Play
Captain.Tv
UI/UX Designer | April 2021 - Aug 2022
Nifty Games, Remote
(Studio Closed)
Led UI visuals and UX flows for new IP.
Implemented art assets into the Unity engine.
Presented various design options through visual iterations to stakeholders.
Launched mobile title: NBA Clash
Freelance artist | April 2017 - May 2020
Zox LLC, Remote
Created illustrations for an apparel company. Worked remotely with an art director to create a variety of illustrations. Meet deadlines and staying on brand.
3D Artist/IT Automation | Nov 2019 - April 2021
Cogo Systems, Long Beach Ca
Created 3D assets in Blender for manual aids used in the field.
Supported augmented reality features and asset creation to problem-solve in field road blocks.
UI/UX Designer | July 2020 - March 2021
Sensi Gummimes, Remote
Teamed with investors to create a mobile game for their marketing.
Put together an agile team and built a pipe-line for development.
Provided art content for the product and supported production as needed.
User Interface Designer | May 2019 - Oct 20019
Lucky Charm Games, Pasadena Ca
Held UI lead responsibilities and worked closely with the CEO and EP to establish a new game style and meet clients milestones for a game project.
Created pitch decks for clients and supported outsourcing negotiations with external vendors.
Responsible for managing and hiring a mobile game development team of eight that was compiled of engineers and creatives.
User Interface/Concept Artst | Feb 2017 - Dec 2019
Conjure Strike, Remote
(VR Oculus launch pad winners)
Contributed to a winning team for the Oculus Launch Pad VR project.
Created concepts and designs for VR levels and character designs.
Organized remote meetings and helped to lead the visual pipeline.
Contract UI Designer | Feb 2017 - Aug 2019
Crazy Cool Appz, Remote
Designed the visuals for a mobile non-profit from early concepts to final launch.
Created art assets and managed an outsourcing engineering pipeline for backend development and front end functionality.
Developed and refined the user experience design.
Implemented UI art assets into Unity engine.
Concept Artist | Oct 2016 - Jan 2017
WithIn, Culver City Ca
Partnered closely with the development team to create visuals for a new VR experience.
Prototyped 3d virtual paintings for quick iterations to share with the leadership team.
Designed posters for advertising and marketing materials at events and online.
Utilized Quill to paint and demo prototypes within the VR levels of the game.
Concept Artist | Nov 2013 - Nov 2015
Shiver Entertainment, Miami Fl
First five employees hired at a new mobile game start-up in Florida.
Created the visual style guide, background levels and character designs for two new mobile IPs.
Style exploration that collaborated with co-founders, game designers, engineers, and the production art team for a mobile game.
Contract UI Artist | Feb 2016 - May 2016
N3twork, San Francisco Ca
Worked on-site as a contractor partnering with a game art team that created art assets for a mobile IP.
Concept Artist | March 2011 - June 2013
Zynga, San Francisco Ca
Created production art for a live Facebook (Meta) game.
Hand-selected by the Art Director to contribute to early development for a new IP partnering with Zynga Dallas art team.
Designed outsourcing packets for visual continuity across the art team.
Expertise
Adobe Suite, Autodesk Maya, Zbrush, Alias Sketchbook Pro, Corel Painter, Google Sketch up, Figma, Blender, Figma, Principle.app, Perforce, JIRA, Perforce, Experience Design, Interaction Design, Rapid prototyping, Wire-framing, Asset creation, Web3, Virtual reality.
Contract Clients
Captain.TV
Teakettle Games
Proof of play
Laguna Games
Kongregate
Tiny Space game
Mighty Play
Bully Entertainment
FS Studios
Education
De Anza Junior College, Cupertino, CA
Associate of Arts, 2005
San Jose State University, San Jose, CA
BFA in Animation & Illustration, Class of 2010
ยท Study Abroad: Vietnam (2010), De Anza Sociology Department
ยท Study Abroad: Paris, France (2007), SJSU Art Program
Academia
Community School of Music and the Arts, Mountain View, CA
Digital Arts Instructor (Part-time), Apr 2011 - Sep 2011
Taught a Digital Arts class for middle and high schoolers. Worked one-on-one with students to improve their personal portfolios and provide mentorship.